The Walking Dead review | PC Gamer


Adapting something already-beloved into a game isn't a job anyone should want. Games have their own set of restrictions and expectations, and designing around those while trying to execute your own creative vision tends to create compromises scary enough to dress up as for Halloween.

It's a creative miracle, then, that Telltale avoids the error made by something like the Watchmen film. It doesn't exist for the sake of homaging itself; it isn't hyper-loyal to its source material for the sake of appeasing ComicCon attendees who threaten to blow their This Isn't Canon Whistle.

A parallel story to those already told on TV and in print, Telltale lets the tone of Robert Kirkman's graphic novel naturally inform and inspire the game's design. The result is novel, focused and emotionally engaging in a way that's totally disproportionate to the two hours and 20 minutes it took me to complete.




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